When one of the UE’s antecedents is a Mutalisk ) Two of the Monstrosity’s Lvl 1 abilities can heal the Monstrosity upon dealing damage.
Upon using the Monstrosity Lvl 2 ability, Symbiote also gains Corrosive Bile for a short time. When one of the UE’s antecedents is a Ravager and it killed enemy units equal to 30 supply or more before UE trigger ) Increases Corrosive Bile attack radius, attack rate, and damage. When one of the UE’s antecedents is a Ravager ) Monstrosity gains Corrosive Bile weapon. When one of the UE’s antecedents is a Roach and it absorbed damage equal to 150% or more of its maximum health before UE trigger ) When Symbiote’s Carapace completely depleted, provide temporary health to its host for x seconds. When one of the UE’s antecedents is a Roach ) Symbiote’s Carapace also provides additional armor. This auto-castable ability makes Monstrosity burst out 6 Toxic Nests every x seconds. Lvl 3) Monstrosity gains the greatest stats it can achieve.
All Symbiote creates an additional Symbiote on a nearby friendly unit. Gain an ability to reset Symbiote ability cooldown. Gain Stab and Spike Burst abilities, Monstrosity can be benefited from Symbiote. Special Section- Monstrosity abilities list : Should UE revive shortly afterward like Monstrosity (1 min as most heroic units) or just farm it again? UE missions are either too extreme or too easy.
I suggest making it material for UEs and Monstrosity’s new upgrades. Usage of biomass/PoC after getting 6 UE and Monstrosity is unknown. This IMO might also be able to recreate the coop atmosphere we long lost.įor synergy sake, this prestige also promote buffing ally with Symbiote. This system encourages players to adapt to the situation and try to use a different combination of units to farm UEs (as we all know Roaches are for Brutalisk and Mutalisks are for Levithan, it might be good to change this mindset for prestige sake). On top of racing with time to level up your Monstrosity before it is too late, a HOTS inspired mission system is also suggested to be implemented. This prestige focus on perfecting the biomass farming mini-game as it rewards players who know their onions (and perhaps especially speedrunners) to gain incredible mid to late-game power at the cost of racing with time. Only 6 combat units (exclude Monstrosity) can be deployed at a time. Each successful attack, attack dealt from Symbiote, model-overlapping Toxic Nest explosion will replenish the timer by x seconds. Ultimate Evolution unit now has a timer and will return to its original unit form (with 60 biomass refund) if the timer depleted. Toxic Nest assimilates biomass to match that potential unit, decrease the total value of biomass gained from other units by 100% until the new potential subject has been found. How many of these abilities can be gained depends on how much PoC is collected upon the first time it morphs.ĭisadvantage: Toxic Nest requires a non Ultimate Evolution unit’s presence to deploy. Monstrosity has different passive and active abilities. Potential of Change allows Abathur to morph a Monstrosity. Biomass touched by any Ultimate Evolution unit becomes Potential of Change. Enemies damaged by Toxic Nests drop 50% more additional Biomass.
If replacement will surely not be happening, plz ignore the section and jump to the Suggestion section instead.Īdvantage: Toxic Nest can be set into one of the two fire modes (explode again or trigger all nests within 3 range plus increased radius). I suggest replacing The Limitless with this prestige.